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NinjaServe.org Forums » Gamer's Zone » General Game Discussion » UT2K4 Troopers Mod Patch

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Old 09-22-2004, 11:40 AM   #1 (permalink)
Stryker412
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UT2K4 Troopers Mod Patch

As promised, here is the patch for release 4. Version 4.1 comes in three forms: a .zip update for those who already have the release 4.0 Umod, a full 4.1 zip install and a separate dedicated server install with the sound and texture data ripped out to decrease the overall file size. Please note that Troopers version 4.1 requires UT2004 patch 3323 on both the server and the clients. The change log is as follows:

Version 4.1
2D Art
- Updated Yavin overhead map texture
- Updated Millenium Falcon decoration texture

Maps
- Updated MosEisley to improve the framerate
- Updated Yavin to correct the overhead map settings

Game code
- Updated stamina system so that players can't jump if they don't have enough stamina
- Fixed bug that caused bots playing as gunners not to get any guns when spawning

Player code
- Updated the code that lowers the weapon when hacking to put the gun all the way down
- Fixed Rebel Scout classes showing as the wrong character

Weapon code
- Updated Iron Sights rendering to draw an additional crosshair when needed
- Updated Iron Sights code to limit the maximum pitch movement when using iron sights
- Updated reload duration for all weapons to match the animation length

Vehicles
- Fixed bug that caused the Trench map not to end when the instigator of the proton torpedos destroying the exhaust port was killed before the proton torpedos exploded

Writing
- Updated release notes
- Updated release documentation

Unless major problems arise, this will be the only release until version 5. A lot of work is going into the next release already to bring Troopers even more content and fun.
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Old 09-22-2004, 11:59 AM   #2 (permalink)
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Hi my name is Stryker & I am a Star Wars Addict


Evryone else at SWA [SIZE=4]HI STRYKER[/SIZE] :p
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Old 09-22-2004, 12:05 PM   #3 (permalink)
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:d
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Old 09-22-2004, 12:59 PM   #4 (permalink)
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Between Troopers and Battlefront, I think I'm all set with the Star Wars based shooters. I'll probably be removing Galactic Conquest from my computer tonight.
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Old 09-22-2004, 02:25 PM   #5 (permalink)
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Quote:
Originally Posted by GroovyDude
Between Troopers and Battlefront, I think I'm all set with the Star Wars based shooters. I'll probably be removing Galactic Conquest from my computer tonight.
Agreed.
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Old 09-22-2004, 02:58 PM   #6 (permalink)
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what's better...GC or Troopers?
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Old 09-22-2004, 03:07 PM   #7 (permalink)
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I didn't really like Troopers. Oh it has awesome graphics and the vehicle physics are great; however, the maps are so large, spread out, and cluutered with multiple objectives that it can sometimes be difficult to know where you have to go and what you have to do. The weapons and personal physics feel off somehow as well... alot slower almost. Maybe it's just me, but I honestly think GC was better than troopers from a "playstyle" basis. But they did do alot of good work on the graphics and maps.
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Old 09-22-2004, 03:08 PM   #8 (permalink)
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The graphics in troopers are much better and offer much different gameplay than GC. The only problem with Troopers atm is it's an early build so there's only a handful of maps.
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