NinjaServe.org Forums
Home | About Us | Contact Us  
Quick Member Login:
Forgot password?
Servers:
Forum Statistics:
Forum Members: 1,680
Total Threads: 7,603
Total Posts: 66,234


There are 8 users
currently browsing forums.
  Server Status Register FAQ Members List Arcade gXboxLive Ninja RPG! Calendar Mark Forums Read
Non Registered Member! Please take the time to register now!

NinjaServe.org Forums » Gamer's Zone » General Game Discussion » Red Orchestra 3.0

General Game Discussion A general discussion for computer gaming.

Reply
 
LinkBack Thread Tools Display Modes
Old 08-27-2004, 03:00 AM   #1 (permalink)
Horsepower
Administrator
 
Horsepower's Avatar
 
Join Date: Mar 2004
Location: Port St. Lucie, FL
Posts: 4,632


Red Orchestra 3.0

anyone tried this UT2k4 mod out yet? there's a new release out with vehicles for Fileplanet subscribers. i tried it once before, but at the time i wasn't much into realism. i'm gonna give it another shot tonight. http://www.fileplanet.com/files/140000/144881.shtml Don't forget to get the latest UT2k4 patch. http://www.fileplanet.com/files/140000/140688.shtml

"Winner of Best FPS Modification in the Make Something Unreal contest, Red Orchestra is well known as an incredible modification for Unreal Tournament 2004. This new version amps up the Eastern conflict of World War II with Vehicles, Artillery, Satchel Explosions, highly interactive maps, and much more."

v3.0 Change log :

- New Artillery system.

- Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.

- Added voice over for artillery system

- Added Weapon Sway

- Vehicles - PanzerIV, HalfTrack, T34. Fully functioning

with tank cannon and MG positions.

- Panzerfaust, for destroying the tanks.

- Disable pickup of ammunition if you do not have the gun

- Reset FOV if you throw weapon when zoomed

- Added dropping weapon if hit in the hand (with HUD message)

- New player animations

- New animations for all Weapoons

- Map updates

- New code to better support forward/backward spawning

- Satchels on Sevastopol

- Added Semi-Auto Role

- New parameters for karma death (flying bodies with grenades)

- Reduced weapon shake during SMG firing

- New camo sleeves for 1st person

- New texture files for weapons and characters

- Adjusted free-aim so there is no longer a "dead-zone" where mouse

sensitivity has no effect.

- New in game menu system and menu art.

- New sound system for vehicles. Supports multiple ambient sounds

with 3d locational positioning and velocity based pitch/volume

adjustment.

- All new sounds for tanks including: Engine idle, start, stop,

cannon fire, cannon reload, tracks squeaking, interior rumble,

and hull mg firing.

- Added turret rotation sounds for PIV and T34

- Vehicles now can cap objectives. Each person in the

vehicles counts toward the cap as well.

- Set the realistic zoom levels for tank cannon optics

- Set turret rotation to realistic speeds

- Added damaged vehicle emitter effects

- Added vehicle hit effects, and hit effects for dirt and

snow for the tank shells.

- Added new artillery hit effects.

- Artillery now has two hit effects depending on the surface

it hits (snow or dirt.)

- Fixed the turrets being backwards when you get in the gunner

position

- Added roles for tank crew (Tank Commander and Tanker)

- Tanks may now only be operated by tank crew members

- Added new scope overlays for vehicles

- Added a short waiting time when a tank if first entered

to allow additional crewmembers. If more than 1 person

is in the tank, the tank may leave instantly. If not

the player must wait a few seconds before leaving.

- Added messages notifying the player of Waiting For Crew,

and various other things such as trying to enter a tank

when you are not tank crew.

- Reduced the sound radius on artillery explosion

- Inactive/completed objectives are now grayed out

on the overhead map.

- Replaced the portal 3d scope with a different

3d scope that uses texture rendering. Doesn't

have the jitter problems, non smooth movement

problems, or view deficiencies that the portal

scope system had.

- Added a different style of view shake when

firing sniper rifles.

- Fixed prone rotation to be equivalent in speed

to standing rotation.

- Added code to make many of the weapon transitions

appear much smoother, especially the transition from

iron sights back to free-aim.

- Kalinin has been modified to allow the germans to

retain thier forward spawn until the Allies capture

both forward villages.

- Fixed an issues with bullets not appearing correctly

on bolt action rifles.

- New prone transition

- Multiplayer menu is now RO's not UT2k4s.

- Players view now does not roll with the terrain they

are on. Makes prone less disorienting.

- Fixed artillery not giving the person who called in the

strike credit for the kills.

- Added icons for artillery strike, panzerfaust and tank cannon kills

- Fixed 3d scoped view being angled when player is on

an incline.

- Added death icons for satchels

- Added a tank icon while in tanks. The icon replaces

the player icon, and displays the health of the

vehicle, the rotation of the turret, and which positions

in the tank are occupied.

- Added ballistics for the tank cannon shells.

- 500 meters is pretty much a straight shot. Farther than

that, and you need to compensate by aiming higher.
Horsepower is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 08-27-2004, 04:01 AM   #2 (permalink)
Aces High
Senior Member
 
Aces High's Avatar
 
Join Date: May 2004
Location: Vancouver Canada
Posts: 222


I've played previous versions of this mod and it's freakin nuts. No health meters, ammo bars or crosshairs. Instead it just say "magazine is heavy" or you limp around it super realistic and definately worth checking out.
__________________
Aces High is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 08-27-2004, 10:03 AM   #3 (permalink)
A$$A$$IN
Senior Member
 
A$$A$$IN's Avatar
 
Join Date: May 2004
Location: ATX
Posts: 915


I played an old version, but when i reformatted i lost it. So i guess i'll instrall ut2k4 to play this.

Oh yeah I cant get it yet because im not a subscriber
__________________
A$$A$$IN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Sponsored links
Old 08-27-2004, 06:05 PM   #4 (permalink)
Trahn_Lee_Liao
Server Admin/Forum Moderator
 
Trahn_Lee_Liao's Avatar
 
Join Date: Mar 2004
Location: Indiana
Posts: 1,054


Argh!!! I just uninstalled that mod because no one was playing it and I needed the extra space on my drive....

Thank god I put in the other hard drive as a back up...I am reinstalling it now to that one..

I will play it tonight with you some.
__________________
EoDDev Trahn Lee Liao NinjaServe Server Admin.
Trahn_Lee_Liao is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 08-27-2004, 06:13 PM   #5 (permalink)
Locutus of Borg
Senior Server Admin
 
Locutus of Borg's Avatar
 
Join Date: Mar 2004
Location: Germany
Posts: 554


Go here for other mod Recommendations

http://silentshadow.net/forums/showthread.php?t=1564

I personally like Alien Swarm.
I thas Coop so you can play with your friends.
__________________
Locutus of Borg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 08-27-2004, 06:17 PM   #6 (permalink)
Horsepower
Administrator
 
Horsepower's Avatar
 
Join Date: Mar 2004
Location: Port St. Lucie, FL
Posts: 4,632


Quote:
Originally Posted by Trahn_Lee_Liao
Argh!!! I just uninstalled that mod because no one was playing it and I needed the extra space on my drive....

Thank god I put in the other hard drive as a back up...I am reinstalling it now to that one..

I will play it tonight with you some.
are you sure it's 3.0?
Horsepower is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 08-27-2004, 06:27 PM   #7 (permalink)
Trahn_Lee_Liao
Server Admin/Forum Moderator
 
Trahn_Lee_Liao's Avatar
 
Join Date: Mar 2004
Location: Indiana
Posts: 1,054


No, I didn't have 3.0.. I was refering to uninstalling the entire UT 2004 game itself.. I had an earlier version of R.O. and even the Trooper Star Wars mod. 7 gig of space is alot of space to take up for a game that I was not playing.. especially, when the drive it was on is only 30mb..

I've got in on another drive now where space is not a problem.

I am dloading 3.0 as we speak. er.. type.
__________________
EoDDev Trahn Lee Liao NinjaServe Server Admin.
Trahn_Lee_Liao is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 08-29-2004, 04:59 AM   #8 (permalink)
A$$A$$IN
Senior Member
 
A$$A$$IN's Avatar
 
Join Date: May 2004
Location: ATX
Posts: 915


Can anyone else figure out the sniper scope . I must have put thirty shots into about 4 guys while prone and they werent moving but never touched them...
__________________
A$$A$$IN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 09-03-2004, 01:23 PM   #9 (permalink)
A$$A$$IN
Senior Member
 
A$$A$$IN's Avatar
 
Join Date: May 2004
Location: ATX
Posts: 915


Does anyone around here play this anymore? I have been playing it quite a lot lately and it definatly grows on you, kinda like forgotten hope. Anyhow heres a screenie



I was amazed at the maps, and the level of detail and realism. You really feel like you are in a ww2 city (some of the city maps are the best). Also they limited each class, so there are never ten snipers on one team. etc...
__________________
A$$A$$IN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Old 09-03-2004, 01:27 PM   #10 (permalink)
Stryker412
Senior Member
 
Stryker412's Avatar
 
Join Date: Mar 2004
Location: NJ
Posts: 3,600


I have the old version, I have to update.
__________________

www.shatteredplanet.org
Stryker412 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Sponsored links
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Red Orchestra Ostfront 41-45. *SW€D€* General Game Discussion 7 04-26-2006 06:09 AM
Red Orchestra available via Steam March 14th Stryker412 General Game Discussion 3 03-10-2006 12:47 AM
whats the deal with our WC3 CS:S server? JonnyW@dd Half Life 2 & Mods 78 02-25-2006 11:30 AM
Red Alert 2 Stryker412 General Game Discussion 15 02-02-2005 06:56 PM
Red Orchestra 3.1 trailer Stryker412 General Game Discussion 4 11-16-2004 01:00 AM


All times are GMT -4. The time now is 11:53 AM.
Powered by vBulletin® Version 3.6.11
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0
Ad Management by RedTyger Skin Purchased from CompletevB


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103