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02-22-2008, 02:01 PM
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#1 (permalink)
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Senior Member
Join Date: Jun 2006
Posts: 820
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New Mod Skills / Items
Undead Scourge - Vampiric Aura: Steal a Percentage Life Based on Damage Dealt to Enemy
- 10%
- 20%
- 30%
- Unholy Aura: Makes You Run Faster
- x1.08
- x1.17
- x1.21
- Levitation: Makes You Jump Higher (Low Gravity)
- 0.80
- 0.60
- 0.40
- Ultimate - Suicide Bomber: Explode Dealing Damage to Enemies Nearby (250 radius, same as the green rings)
- *NOTE: Deals 400 Radius Damage if Activated Voluntarily. 200 Radius Damage if Activated on Death
Human Alliance - Invisibility: Makes You Transparent
- 21.5%
- 31.3%
- 47.0%
- Devotion Aura: Increases You Max HP
- 15
- 30
- 45
- Bash: Chance to Freeze Your Enemies For 0.75 Second
- 11%
- 22%
- 33%
- Ultimate - Teleport: Instantly Teleports You to Where You're Looking.
Orcish Horde - Critical Strike: Chance to Deal Double Damage
- 15%
- 20%
- 25%
- Critical Grenade: Grenades Always Deal Extra Damage
- x1.0
- x1.5
- x2.0
- Equipment Reincarnation: Chance to Regenerate You Last Weapons, With Full Kevlar Vest
- 33%
- 50%
- 100%
- Ultimate - Chain Lightning: Deals Damage to the Person You Are Aiming At, Also Less Damage to Those Around Them.
- **NOTE: 50 damage for initial hit, 25 to anyone else.
Night Elf - Evasion: Chance to Completely Avoid a Damaging Hit.
- 10%
- 18%
- 25%
- Thorns Aura: Reflects a Percentage of Damage Taken
- 10%
- 15%
- 20%
- TrueShot Aura: Always Deals a Percentage of Extra Damage
- 10%
- 20%
- 30%
- Ultimate - Entangle Roots: Freezes Enemy for 5 seconds
Blood Mage - Pheonix: Chance to Revive the First Friend that Dies With 100 HP
- *NOTE: This Effect Stacks. eg) If There are 3 Phenoix Active it will revive the first 3 people
- 33%
- 66%
- 100%
- Banish: Chance to Slap Your Enemy Into the Air
- 10%
- 15%
- 20%
- Siphon Mana: Steals a Percentage of Your Enemies Cash When You Shoot Them
- 5%
- 10%
- 15%
- Ultimate - Flame Strike: Sets Your Victim on Fire For 10 Seconds
- *NOTE: This affects armor first
Shadow Hunter - Healing Wave: Heals You and Your Near by Teammates Every 2 Seconds
- 1 HP
- 3 HP
- 5 HP
- Hex: Chance to Slow Your Victim and Disable Their Offensive Skills for 6 Seconds
- 5%
- 10%
- 15%
- Serpent Ward: Place a Vertical Ward That Deals Minor Damage to Enemies That Pass Through it. Also Flashes Your Screen to Let You Know.
- *NOTE: Use the !ability command to place these.
- 1 Per Round
- 2 Per Round
- 3 Per Round
- Ultimate - Big Bad Voodoo: Makes You Invincible for 3 Seconds, But You Cannot Hurt Anyone.
Warden - Fan of Knives: Chance of Spawning With the Enemy, Disguised as One.
- 10%
- 15%
- 20%
- Blink: Blocks Enemy Ultimates Used Against You, or Near You (depending on the ultimate)
- *NOTE: You get charges for this skill that get used as you block ultimates with them
- 1 Charge Per Round
- 2 Charges Per Round
- 3 Charges Per Round
- Shadow Strike: Chance to Deal Poison Damage to Your Victim
- 10%
- 15%
- 20%
- Ultimate - Vengeance: Respawn Once With 50 HP (Cannot be Blocked)
Crypt Lord - Impale: Chance to Shake Your Victims Screen
- 10%
- 15%
- 20%
- Spiked Carapace: Reflects a Percentage of Damage You Take, and Gives You Twice That Much in Armor
- 10%
- 15%
- 20%
- Carrion Beetles: Chance to Deal 15-30 Extra Damage
- 10%
- 15%
- 20%
- Ultimate - Locust Swarm: Deals 35 Damage to a Random Enemy
Shop Menu 1 - Ankh of Reincarnation - Regenerates Your Last Weapons, and Gives Full Kevlar Vest
- Boots of Speed - Increase Your Speed x1.17
- Claws - Deals +6 Extra Damage on Every Hit
- Cloak of Shadows - Makes You 31.3% Transparent
- Mask of Death - Gain 20% of Damage Dealt as HP
- Necklace of Immunity - You Can Block 1 Ultimate Per Round
- Orb of Frost - 10% Chance to Slow Your Victim and Disable Their Offensive Skills for 6 Seconds
- Periapt of Health - Increases Your Max HP +30
- Tome of Experience - You Gain 100 XP
Shop Menu 2 - Scroll of Respawning - You Respawn Once, With 100 HP
- Mole Protectant - You Are Immune to all Mole Attacks
- Amulet of the Cat - No Footstep Sounds, Thows Accuracy Off, Type !cat to Turn On/Off *Note: You Cannot Plant or Defuse While it is Turned On!
- Sock of the Feather - Low Gravity (0.60)
- Helm of Excellence - Immune to the First 5 HeadShots Each Round
- Flaming Gloves of Warmth - Regenerate Grenades Every 10 Seconds *NOTE: This Will Disable Critical Grenades
- Ring of Regeneration - Regenerate You and Your Near-by Friends HP. 1HP/2sec Per Ring. Max 5 Rings.
- Chameleon - Disguise Yourself as an Enemy
- Mole - Spawn With the Enemy Once, and Look Like One.
__________________
--Bombcode.
"It's you and me, it's 1 on 1, so 1 must die... Now I'm zooming in my retical, so baby it's good bye!"
Last edited by 7355608 : 03-23-2008 at 08:31 AM.
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02-22-2008, 02:45 PM
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#2 (permalink)
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WC3 Admin
Join Date: Jul 2006
Posts: 556
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Nice compilation, Thx bomb.
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02-22-2008, 05:42 PM
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#3 (permalink)
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WC3 Admin. My IQ is 80.
Join Date: Apr 2006
Location: Lenox, MI
Posts: 878
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So that is why i could not plant or defuse!!!
I had no idea!
Are these descriptions in the help list too?
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02-23-2008, 05:52 AM
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#4 (permalink)
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Senior Member
Join Date: Sep 2006
Location: gopher hole, Minnesota
Posts: 127
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Thanks bombcode for giving these details. Very helpful.
quick question: Do orc nades level 1 only do the same amount of damage as normal? 1X means times 1, which is .. the same. Although, even if they do only do this, it is a great help for the giant red nade to scare people away 
__________________
Intel Q6600 @ 3.4Ghz, nVidia 8800 gts 640MB, 2gig DDR2, abit IP35 pro
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02-23-2008, 12:39 PM
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#5 (permalink)
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Senior Admin
Join Date: Apr 2006
Location: PA
Posts: 1,740
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I believe it's extra damage. Say your nade normally would have done 34 damage. Level one orc nade would add 1x on top of that. The result would be 68 damage nade.
__________________
:: Rush like you have nothing to lose ::
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02-23-2008, 02:06 PM
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#6 (permalink)
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Senior Member
Join Date: Sep 2006
Location: gopher hole, Minnesota
Posts: 127
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oh that makes more sense. So it's damage added, not multiplied. Level 1 is dmg+dmg (or 2x), level two is dmg+1.5dmg (or 2.5x), level three then is dmg+2dmg (making it 3x dmg). That is a good way of doing it. I'm still convinced this is insanely powerful.
__________________
Intel Q6600 @ 3.4Ghz, nVidia 8800 gts 640MB, 2gig DDR2, abit IP35 pro
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02-23-2008, 03:21 PM
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#7 (permalink)
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Senior Member
Join Date: Apr 2007
Location: NJ, USA.
Posts: 146
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is the ultimate bind still "!ultimate" ?
Oh and the boots of speed, if you buy them while you have 1.21x speed (being undead) does it add to that or does it negate it and make it 1.17? same thing with levitation?
__________________

--aka Z-Ninja -- Your friendly neighborhood knifer.
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02-23-2008, 09:47 PM
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#8 (permalink)
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WC3 Admin
Join Date: Apr 2007
Location: California
Posts: 883
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Quote:
Originally Posted by Killingshadow
is the ultimate bind still "!ultimate" ?
Dont know why it would change... was nothing wrong with !ultimate.
Oh and the boots of speed, if you buy them while you have 1.21x speed (being undead) does it add to that or does it negate it and make it 1.17? same thing with levitation?
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Its blocked...will not let you buy it while you are undead even if you are level 0 undead; it is fixed so that no race can stack an item to make them more powerful (try it you will see what it says, wish it was grayed out maybe next update?). Which is good and is bad. For instance, if you are orc, you can not buy ankh, at all, even if you have no levels in weapon respawn. So forces you to get weapon respawn first so you dont lost your gun, unfortunately.
Undead cannot buy boots and low grav
Orc cant buy ankh
shadow hunter cant buy rings
I believe elf cant buy claws..but not sure.
Dont think warden can buy neckless either
..dont know the rest...but you get the point.
Last edited by CorrosionX : 02-23-2008 at 10:20 PM.
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