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01-21-2007, 11:43 PM
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#1 (permalink)
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Member
Join Date: Jul 2006
Location: Newfoundland, Canada eh?
Posts: 49
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new skills
the new skills in the server are horrible, and unplayable people take to advantage of the teleport and shoot everyone in the back of the head, and the mole is way way to easy to become, people were moleing everysingle round for about 8 rounds in a row.
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See you on the BattleField Soldier!
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01-22-2007, 01:00 AM
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#2 (permalink)
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WC3 Admin
Join Date: Feb 2006
Location: Jersey
Posts: 884
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what people dont realize is that almost every skill has a counter balance.
mole? you counter that with blood mage's siphon pheonix. if you steal their money, there is no way people can get mole. its only easy becuase no one wants to be the other 4 races when they are in fact very well balanced. dont complain about things like this, you have to think about skills first, im sorry but people have been bitching way to much on this trivial matter.
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01-22-2007, 01:19 AM
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#3 (permalink)
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Senior Member
Join Date: Jun 2006
Location: Pa
Posts: 144
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what skills are fine...
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You Can't stop me; You can only hope to contain Me......DЭmoŋ
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01-22-2007, 02:46 AM
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#4 (permalink)
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WC3 Admin
Join Date: Aug 2006
Location: Wisconsin
Posts: 2,900
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lol i stoped playing counterstrike. but wait ya the races are great.
Spending my time on the battlefield server unless i see some =nsn= tags in the server.
Its seldom when i get online tho. Where'd everyone go.
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01-22-2007, 09:45 AM
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#5 (permalink)
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Junior Member
Join Date: Jan 2007
Posts: 9
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I would have to agree somewhat though... teleport is way too imbalanced...
only reason to be something other then human is to maybe go undead and have some fun, or orc if you want to level up some, or elf if you want to use a pump shotty.. other then that human is all there is...
and yesterday I was told I can't use big bad voodoo?! wtf, now hunters aren't worth playing if I can't use their ultimate...
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01-22-2007, 06:23 PM
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#6 (permalink)
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WC3 Admin
Join Date: Aug 2006
Location: Wisconsin
Posts: 2,900
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were're waiting for a patch psg.
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01-23-2007, 11:48 AM
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#7 (permalink)
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Junior Member
Join Date: Jan 2007
Posts: 9
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good to hear, are their patch notes somewhere I can read the changes?
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01-23-2007, 06:28 PM
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#8 (permalink)
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WC3 Admin
Join Date: Aug 2006
Location: Wisconsin
Posts: 2,900
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lol ask jelly, but i'm pretty sure thats in the admin section which isn't viewable to us.
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01-23-2007, 08:26 PM
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#9 (permalink)
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WC3 Admin
Join Date: Feb 2006
Location: Jersey
Posts: 884
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uh yeah, its unviewable to you guys right now.
still in the process of figuring out some things. if things go right, there shouldnt be a problem with shadow hunter. also about the tele, we have two options, but its been questionable in testing.
also mole will be placed at $16000 and necklace will be lowered to 3k i beleive.
also its possible that lag will be reduced greatly, but all the changes are still waiting to be implemented.
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01-23-2007, 09:30 PM
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#10 (permalink)
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WC3 Banmastabator
Join Date: Jul 2006
Location: Illinois
Posts: 973
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I can understand the theory of BM being a counter balance to mole. Sadly though, it's not feasible. Logically, you've got one person playing BM. The rest of the team, humans/orcs/undead. How is one person supposed to stop a team that continues to rack up the money? What are the chances of that BM running into the orc who's trying to save up the cash or is going to mole that round? What if there are multiple orcs? (always is) Let's say maybe that BM got the orc that round. Well, with E.R. the orc doesn't have to buy much next round. It's all regenerated. The BM has to have the luck to catch the orc/s round after round, especially with a full server. It's a seriously remote chance of the BM stopping the orc. Now if you have more then one BM, the chance increases. But your never going to see that happen because of the potential of the other classes.
People don't play to die. They play to survive and rack up kills. And the other classes skills are much more beneficial to that end.
Is there a counter point to teleport? Yep. Necklace of Immunity or Warden. Easily accessible? Yep. And about to become even more so next patch. Big difference between those two. It's not even close. I can throw the necklace on any class. With countering mole, I'm pigeonholed into one option. Bleh.
That's why I think there should be more leeway given to help counter mole. Rather then remove it, why not have the necklace/warden skill null orc nades for the first 5 seconds of a round? I'm not sure if the necklace is possible but it's an idea. You'd also have to be very, very fast on with your finger to buy one. Maybe not so great... ah well.
My point is, I think there needs to be more options.
Last edited by Brift : 01-24-2007 at 12:58 AM.
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