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NinjaServe.org Forums » Ninjaserve Infodesk » Suggestion Box » Undead explosion is too strong

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Old 06-16-2007, 06:57 PM   #1 (permalink)
CorrosionX
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Exclamation Undead explosion is too strong

Im glad that all the ults are working...but right now..there needs to be some adjustments...undeads explosion is way too big and it kill people that are within 10 feet of the explosion. Instead..i suggest it kill anyone within 4-5 feet and damage everyone else. Someone was exploiting it cause its autoexplode...and running into t's area and blowing up cause there is nothing you can really do...and killing everyone and not leaving anyone else alive.

I know someone is going to say well you should buy neck or be warden...well what if i dont want to? As is there is only 3 ways to get out of it and 3rd way is really had to do if you have no where to teleport. You are now guarenteed dead if an undead is close enough to spit at.

I really hope it will be tweaked down alittle as its way to powerful but the radius is somewhat accurate.
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Old 06-16-2007, 06:59 PM   #2 (permalink)
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The area used to be with undead you had to almost be touching them to kill them.

Can we tone it back down to like 3 (what ever the units are) radius again?
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Old 06-16-2007, 09:57 PM   #3 (permalink)
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I have to say I'm glad it now does more damage. That's the point of an ultimate... I'm not so concerned with the radius. Shorten it up if it is causing too many headaches.
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Old 06-16-2007, 11:32 PM   #4 (permalink)
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You are right...but you see just like human have 4 teleports was "too much", undeads explosion is "too much". It basically overpowers everyone else and kinda makes undead better than any other race on certain maps that are small. There needs to be a somewhat balance between the races and too strong of a ultimate can lead to a race to tip the balances in its favor, which is exactly what happened with human.
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Old 06-17-2007, 12:27 AM   #5 (permalink)
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and you can think about it this way- undead in 1.6 wasnt a one hit ko, BUT it was active and passive, meaning that you could activate it yourself or die, and you exploded either way.

here you have to activate it, meaning a blind kill or any fast shooting to an undead will render the ultimate useless, and you still have to be in a certain range for it to be effective. UE is not effective in long range fighting, so basically its useless is it not? also this version is environmental based so if you hide, it also becomes avoidable, even if hes 2 feet near you
to counter this we made it a one hit kill, and when i check out the radius, then ill decide whether to keep it or lower it.
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Old 06-17-2007, 12:36 AM   #6 (permalink)
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Whats the radius? Let us know when you know, please.
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Old 06-17-2007, 02:15 AM   #7 (permalink)
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Bomb told me earlier on the server today that it is active and passive. You can set it off yourself or it'll go off when you die.
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Old 06-17-2007, 03:24 AM   #8 (permalink)
CorrosionX
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Quote:
Originally Posted by Brift View Post
Bomb told me earlier on the server today that it is active and passive. You can set it off yourself or it'll go off when you die.
Yes, we know..that isnt the problem actually thats the way i like it...but its too big of a radius thats the problem.
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Old 06-17-2007, 08:43 AM   #9 (permalink)
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Exclamation <3 Undead Explosion <3

I think the Undead ultimate is awesome. More power to the person that wants to sacrifice himself in such a manner. That is the purpose of it. Perhaps all the other ultimates should be increased slightly in order to create a balance.

Personally, this is killing the game experience for this WC mod. I believe everyone complained about the Orc nades, and now the Orc nades are extremely weak. I spent all my time leveling up the Orc to get the nades, and I cannot use them effectively now because of the complaining. I have a Level 9 useless Orc now.

More power to the those that leveled up their Undead to get this skill. I say keep it the same. Perhaps you should add a POLL to this thread?
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Old 06-17-2007, 12:36 PM   #10 (permalink)
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That was for Jellys benefit Corrosion.
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