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NinjaServe.org Forums » Ninjaserve Infodesk » Suggestion Box » Healing for XP

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Old 02-27-2008, 09:06 PM   #11 (permalink)
7355608
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Just to clarify, this mod has been around since before DoD. The idea of adding the classes comes from warcraft (which surprisingly enough, the mod is named after). The idea of cs being a fast paced fps is that of your opinion. While in matches there is a much shorter round time, there is still no rush to complete objectives, mostly due to the small size of the maps (and players). The idea of the mod is not to change how the game is played. It is a TEAM Objective Based game. This is NOT to be confused with Death Match. As deathmatch has NO objectives, just kill the other team. Granted there are some maps w/o objectives, but those are custom maps, and are not intended to be taken seriously. They're mostly made for practicing your aim.

So because this is a team oriented game, helping your teammates usually helps you stay alive. This in turn helps you and your team complete the objectives. That in itself is reward enough. Not everyone is a good point-man, so some players enjoy staying in the back and healing their teammates. Or covering the back ways with wards, and alerting the front-men to come back and help.
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Old 02-28-2008, 01:13 AM   #12 (permalink)
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Quote:
Originally Posted by spatula_ninja View Post
while the idea sounds nice, because as an SH its kinda your duty to stay alive to heal, it does promote excessive camping and would ruin the fast paced action of CSS. the wc3 mod is ment to liven up css by giving gameplay some variety and some rewards but its not ment to completely revamp the way css is played, it is still a basic team deathmatch fps and trying to use server side mods to create essientially different player classes (a la DOD) wouldn't really fit too well with the games fast paced add style gameplay, although camping is still integral, rewarding campers is (imo) the last thing any server wants to do.
Wow...that gives me an idea for a mod...depending on the skin you choose, you get special powers..+%5 speed +10 health interesting.

Anyways damn commies!!
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Old 02-28-2008, 03:25 PM   #13 (permalink)
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My trekmod had that.
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Old 03-05-2008, 10:15 AM   #14 (permalink)
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I think that maybe a better idea, rather than a flat rate, is to have tiers. I discussed this with Corrosion some on the server last night.
Have it so that when someone gets healed over 25, the healer(s) gain 5 xp each. When it goes over 50, the healer(s) gain 3 xp, and when it goes over 75, the healer gets 1xp.
Then the rewards are pretty small, but they will add up.
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Old 03-05-2008, 01:09 PM   #15 (permalink)
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Quote:
Originally Posted by frvwfr2 View Post
I think that maybe a better idea, rather than a flat rate, is to have tiers. I discussed this with Corrosion some on the server last night.
Have it so that when someone gets healed over 25, the healer(s) gain 5 xp each. When it goes over 50, the healer(s) gain 3 xp, and when it goes over 75, the healer gets 1xp.
Then the rewards are pretty small, but they will add up.
i say..... forget the XP for rewards. They get big bad vodoo.... thats big enough reward for them. Helm + Boots Of Speed + big bad vodoo = Godmode for 30 seconds.

if you get xp for healing with Shadow Hunter, you should get xp for resurrecting people as a blood mage.

GG
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Old 03-05-2008, 08:46 PM   #16 (permalink)
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Quote:
Originally Posted by frvwfr2 View Post
I think that maybe a better idea, rather than a flat rate, is to have tiers. I discussed this with Corrosion some on the server last night.
Have it so that when someone gets healed over 25, the healer(s) gain 5 xp each. When it goes over 50, the healer(s) gain 3 xp, and when it goes over 75, the healer gets 1xp.
Then the rewards are pretty small, but they will add up.

Or maybe just cash of a certain amount using the same tier rate. $100x-200x those xp numbers?
You did say it was a team game...so getting rewards for helping the team succeed is kinda a given. Kinda like bf series...same concept applies here.

I dislike the xp part of it because it is too much xp...but money on the other hand can be used to keep you alive longer next round
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Old 03-05-2008, 09:13 PM   #17 (permalink)
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Interesting idea. Cash does seem to be a more free/open way to do it. Then you can spend the money on whatever you want, be it tomes or attack buffs for the lack of attack skills that SH's have.
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Old 03-05-2008, 10:34 PM   #18 (permalink)
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About time for another useless post by me:



FLAVA FLAV!
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Old 03-06-2008, 08:33 AM   #19 (permalink)
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omg, huge hype around sh. maybe nelf gains 1xp/1bullet evadedjk
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Old 03-06-2008, 09:38 AM   #20 (permalink)
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This is just ridic... Its fine the way it is. To suggest getting xp or cash for healing people makes me want to laugh and at the same time question ur stupidity.. Why tell me why they should get this extra xp or money? Of course you say cuz it helps the team blah blah blah. Well just incase you didn't know its their skill and thats wat they do. Its like giving more money to an accountant for doing his/her job. LOL (which wouldn't be a bad idea cuz i'm be an accountant) Doesn't make sense. Its fine the way it is. I would get worked up about this but then i read the title of this thread/post/w.e. u want to call it and its a "SUGGESTION BOX" and good for it. Further more if u do get xp/money for healing undead should to for explosion. We sacrifice our lives for you people and in return i think alittle money or xp would be a good pay off....... Ya sounds retarded but so does giving xp/money for healing. Ya take that

Edit: Sweetness Rem Sweetness
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